The actual final mission doesn't use the cool new Strategic Intel-spending mechanic - despite the fact that it's a much longer, more involved mission that would benefit from it far more. I took a couple knicks that on any other occasion I could buff out in a few days, but the final assault activating right after basically just forces those troops out of your final roster. It was just a handful of standard enemies on a small map, and then you push a button. I'm sure I'm not the only one who pulled out their best Colonels to deal with whatever the new threat was. They even add this entire new mechanic - a novel one, I will say - wherein you spend Intel to put yourself in a more favorable strategic position, and it helps build this sense that you're gonna be facing something pretty terrifying. Not so much in concept, but considering there's literally no buffer between that mission and the final bit, it just sorta feels like a trap to get your best troops out of commission. The decision for the "no turning back" point to be a short kinda-stealth mission (the ADVENT Tower) that directly precedes the main assault seemed pretty lame to me. ![]() ![]() Just finished up the game and wanted to see how folks felt about that climax because, despite loving the rest of the game to bits, I found those last two missions a profound disappointment - wanted to know if I was a minority in that feeling.
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